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From an early age, I was into crafting things with my hands. With the experience, I gained as a mechanical engineer, I enriched my skillset regarding materials, mechanisms, methods, and sketching which improved my ability to realize my ideas technically and professionally.

My creativity led me to pursue a master's degree in IT Product Design which inspired me further into the world of design, which provided me with additional tools of research, valuable for transforming ideas into final products.

The progress of technology in our digital era and the still increasing interaction between the digital and physical world is something that always fascinates me, thus all my projects are influenced by different interactive technologies, which aims to explore this connection further through different dimensions of design.

 

How I work:

#1 User in the center

I follow a user-centered design approach having the users always in the epicenter of the design process in order to understand and analyze their needs. It is also equally important the users being involved during the process in various ways providing feedback and insights.

#2 Strength in diversity

I believe in the power of collective creation and in the value of combining different skills, perspectives, and knowledge to land the best ideas. User research, business opportunities, or a good code base alone will not make a good product. Project managers, business developers, UX’ers, visual designers, and the development team should be aligned on the grand goal and thereby finding the right balance between user needs, business goals, and technical constraints.

#3 Made to make

I am a practical hands-on individual with a go-do approach who always aims to tangibilise the ideas or concepts and facilitate understanding. 

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EXPLORE
User Research

Through workshops, interviews, user journeys, personas, and surveys I define, empathize, and analyze the users and their needs. This is fundamental for getting to know and understand their needs in order to create and deliver valuable and meaningful experiences, products, or services.

Field Studies

Through observations, field notes, and video recordings of people in their everyday environment where they feel comfortable, act and express themselves freely, I collect real-time data that enrich my research with valuable insights regarding ethnographic data, habits, behaviors, and needs they might have.

EXPLORE
UNDERSTAND
Ideation

The collected data from the user research inform the ideation phase, through brainstorming sessions, workshops, role-playing activities,  storyboards, mood boards, and a lot of sticky notes. Ideas and insights are generated and analyzed in order to take the first step in conceptualizing something that will add value to the users. 

Prototyping

Prototyping the concept early in the design process is important in order to identify gaps, usability, functionality, user journey, or even further directions for the concept.

By using different prototyping methods, both lo- and hi-fi, I translate design ideas into testable and tangible artifacts for collecting and analyzing the user demands at an early stage.

I develop a series of prototypes physical or digital in order to start testing the concept.

Users and stakeholders are being involved sometimes in this process through co-creation workshops where their instant feedback and insights can add valuable inputs to the prototypes and inform the further design process. 

Lo-fi : paper prototyping, clickable wireframes,  Hi-fi: interactive mock-ups, 3d printed models, coded functional interactive prototypes

User Testing

This is the most important phase where the users can provide the design concept/ product/ service with valuable feedback regarding the experience, functionality, usability, interaction, emotions, and values the user might have regarding the concept.

A variety of qualitative and quantitative methods of testings are being used here. 

Workshops with the users involved, field testing, moderated and unmoderated tests, surveys, and polls.  

Feedback

Users and stakeholders are being involved as much as possible throughout the whole design process and their feedback is being aggregated through interviews, questionnaires, surveys, focus groups, real-time testings, and workshops.

Gathering and analyzing their feedback enables improvements to the designed solution and valuable insights regarding intuitiveness, their expectations, satisfaction, and needs.

MATERIALIZE

Skills

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User-Centered Design

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UI Design

Figma

Adobe XD

Interactive Technologies

Arduino/Raspberry Pi

AR/VR

Unity

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Coding

C++

Website Developing

Wearable Technologies

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Sewing

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Project Management

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3D Design

360 Fussion

SolidWorks

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Prototyping

Lo-Fi , Hi-Fi

User Testing

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Laser Cutting

CNC

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3D Printing

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Wood Crafting

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Business Development

©2020 by Alexandros Sapounidis

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